Python with Graphics introduces students to visual coding using Turtle. They learn to draw shapes, patterns, and creative designs through code. Concepts include movement commands, loops, colors, randomization, and basic geometry. By combining logic with creativity, students turn code into interactive art and build strong problem-solving and programming foundations while designing their own graphic projects.
Python With Graphics – Course Overview
This course introduces students to visual programming using the Python Turtle Graphics environment. Learners will understand how code can be used to draw, animate, and create interactive visual patterns. Through hands-on activities, students gain strong logical thinking skills while exploring creative ways to turn code into art.
Learning Outcomes
By the end of the course, students will be able to:
Use Python Turtle commands to control shapes, movement, and directions
Apply basic geometry concepts to create structured designs
Add color, fill patterns, and randomized effects to make graphics unique
Think algorithmically to break drawings into simple coding steps
Build multiple creative drawing projects independently
Course Modules
Introduction to Turtle Graphics Library
Move and Turn Commands
Exploring Basic Geometry Through Code
Drawing Polygons
Drawing Stars and Pattern Designs
Creating Spirals and Repetitive Shapes
Stamping and Object Replication
Adding Randomness to Drawings
Using Colors and Fill Techniques
This class combines creativity, logic, and programming fundamentals, giving students an engaging start to coding while building visually appealing digital artwork.