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    UConn Pre-College Summer: Digital Animation & Motion Graphics

    UConn Pre-College Summer: Digital Animation & Motion Graphics

    Details

    • Listing Type: Summer Programs
    • Destination: United States
    • Program Delivery: Online
    • Provided By: College
    • Session Start: July
    • Session Length: Three Weeks
    • Entering Grade: 10th, 11th, 12th
    • Gender: Coed
    • Category: Performing & Visual Arts
    • Selective: No
    • Ages: 15, 16, 17, 18
    • Minimum Cost: $500 - $1,499
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    Overview

    We have a summer in Storrs for you!

    UConn's Pre-College Summer Digital Animation & Motion Graphics course provides high school students the opportunity to dive into the complex world behind multimedia productions at a nationally ranked public university campus.

    Examining the Complexities of Today's Multimedia Productions

    Combining design, technology and the ever-expanding media, our Digital Animation and Motion Graphic course gives students the opportunity to dive into the complex world behind multimedia productions. This class aims to provide students with the conceptual and practical tools for understanding and creating the diverse range of time-based media that have come to be known as motion graphics and digital animation. Throughout the course, students will create visual effects and animated graphics for television, film, web, and other types of multimedia productions using:

    • Adobe After Effects
    • Adobe Illustrator
    • Adobe Photoshop
    • Adobe Premiere Pro

    By the end of this course, the student will:

    • Have an understanding of commercial motion graphics and animation production and film process
    • Strengthen current industry technique including Adobe softwares.
    • Be able to create basic motion graphics and animations based on stories and infographics

    This class is meant to be immersive and students will experience:

    • Develop motion graphics concepts that convey a defined message or story, and communicate effectively to a project audience
    • Publish animation-video sequences onto appropriate media for audience playback
    • Analyze and critique professional and amateur animation-video sequences form various delivery formats in terms of design and content

     

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