Alec Gillinder and Quinn King are studying Industrial and Interaction Design at Syracuse University’s College of Visual and Performing Arts.
How did you discover your passion for design?
Our passion for product design surfaced after we both spent a year at Syracuse University and were exposed to engineering, architecture, and the arts. There is a perfect blend of design and problem solving in industrial and interaction design that satisfies our creative spirit.
What is your favorite part about design?
Getting to see our solution/product help people and be implemented in their day-to-day lives. It is extremely satisfying to be able to hold your final product in your hand and know you have helped create a solution to a creative problem.
What is the hardest part for you about design?
Watching a product that you have put a lot of time and effort in fail--although this is a crucial part of the design process and can many times be the turning point in your project that sets you in the right direction. Even though it might be the hardest part, fail early and fail often in order to have the best solution.
What has been your favorite part of the industrial and interaction design program at Syracuse University?
Realizing after Invent@SU [Syracuse University’s immersive invention accelerator program] that this major gave us the perfect tools to set us up for our entrepreneurial path. Industrial and interaction design is a long process of teaching you how to be ready to solve any problem presented to you in the most effective way, and you don’t realize it until you are expected to perform in a real-world situation. Everyone we have talked to is very surprised at how well we have been able to handle the problems that are thrown our way.
How do you think the industrial and interaction design program will help in what you want to do next?
It has already proved to be a great help in creating the product we have now [Liberating Intravenous (L-IV), an award-winning wearable and portable IV system]. We know how to have conversations with engineers, designers, and manufacturers in order to get our company [MedUX] moving. We are currently working hard on the business and entrepreneurial aspects of our venture, but we are excited to get back to designing when we start our next product!
Where do you imagine yourselves in 10 years?
We hope to have a series of inventions that have been brought to market and are well integrated in society. We don’t want to stop inventing! The world will never not have problems that need to be solved, and we hope to be well recognized for solving them.