The School of The New York Times: Game On: Esports as Culture and Industry

New York, NY

Overview

Step into a burgeoning culture and take a closer look at the newest global phenomenon: eSports.

Although the professional world of eSports is a relatively new development, it has already created waves. Having garnered millions of fans and revenue, it has also created international leagues with eSport professionals who can earn substantial sums of money in front of crowds of thousands (and many more following online).

It is an exciting time in eSports as both single- and multiplayer gaming are growing in popularity, especially among 14- to 21-year-olds. Students will consider the history of eSports, its current incarnation, then turn towards the future of eSport. How did competitions such as League of Legends World Champions come about and why is it viewed more than the NBA finals? How is the industry regulated and how should it be regulated? What are the positives and negatives of having eSports integrated into more traditional sports competitions like the Asian Games and Olympic Games? What is next for eSport evolution?

Site Visits:
This is a new course. Possible site visits include:

  • Media network
  • eSports cafes such as Waypoint Café NYC
  • Local eSports events and/or games
  • The New York Times newsroom and/or printing press

Guest Speakers and Lecturers:
This is a new course. Possible guest speakers include:

  • eSports industry professionals
  • Journalists, critics, cult
  • Amateur eSports aficionados

Cost and Session Information

Day Program: $5,150*
Residential Program: $5,750*

Dates: June 23 - July 5

LOCATION New York City

*Listed program costs do not include course-specific lab and materials fees. Learn more on our website.

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