Explore the digital divide through virtual reality.
Technologies like virtual reality, augmented reality, game engines, and motion capture are changing the way we create and enjoy films and gaming. Students will have an introduction to each of these technologies and get hands-on with the Oculus Quest 2.
Topics Covered:
Virtual Reality
Augmented Reality
Gaming
Motion Capture
Career Pathways in VR
Hands-On Experiences:
Use advanced industry-grade hardware and software
Explore how VR is being used to innovate various industries and improve operations
Learn how VR is disrupting the industry and changing the world
Use and experiment with several types of VR content
Hear from guest speakers who are leaders in the VR industry
Hands-on experiences are subject to change.
Details
Listing Type:Summer Programs
Program Delivery:Residential
Provided By:College
Session Start:July
Session Length:One Week
Entering Grade:9th, 10th, 11th, 12th
Category:STEM
Sub-Categories:STEM
Selective:No
Ages:15, 16, 17, 18, 19
Minimum Cost:> $3,000
Career Clusters:Arts, Audio/Video Technology, and Communications
Explore the digital divide through virtual reality.
Technologies like virtual reality, augmented reality, game engines, and motion capture are changing the way we create and enjoy films and gaming. Students will have an introduction to each of these technologies and get hands-on with the Oculus Quest 2.
Topics Covered:
Virtual Reality
Augmented Reality
Gaming
Motion Capture
Career Pathways in VR
Hands-On Experiences:
Use advanced industry-grade hardware and software
Explore how VR is being used to innovate various industries and improve operations
Learn how VR is disrupting the industry and changing the world
Use and experiment with several types of VR content
Hear from guest speakers who are leaders in the VR industry