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    Illinois Tech Elevate College Prep: ToyLab – Introduction to Design Through Play

    Illinois Tech Elevate College Prep: ToyLab – Introduction to Design Through Play


    • Listing Type: Summer Programs
    • Program Delivery: Day
    • Destination: United States
    • Provided By: College
    • Session Start: June
    • Session Length: Two Weeks
    • Entering Grade: 9th, 10th, 11th, 12th
    • Gender: Coed
    • Category: STEM
    • Sub-Categories: STEM
    • Selective: No
    • Ages: 14, 15, 16, 17
    • Minimum Cost: $500 - $1,499
    • Career Clusters: Science, Technology, Engineering, and Mathematics
    • Credit Awarded: No
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    This course introduces students to the world of engineering by guiding them through the design, creation, and prototyping of a small toy. The course covers the skills of woodworking, prototyping, 3D printing, laser cutting, and electronics prototyping with Arduino. This course curriculum is designed to be engaging and hands-on, allowing students to gain practical experience in a maker-shop environment, while also developing essential creative and problem-solving skills.

    Example Activities

    • Woodworking and Prototyping: Students could use woodworking skills to create the body of the toy. They can start with sketching, then make cardboard prototypes to validate their design, before moving onto wood.
    • 3D Printing: Students can design and 3D print smaller components of the toy, like wheels, connectors, gears or even design specific accessories for their toy.
    • Laser Cutting: Students can utilize this for making precise parts, decorative elements, or complex shapes that are difficult to achieve with traditional woodworking tools.
    • Arduino Electronics: This would be the heart of the project. Students can program an Arduino board to control the toy. It can have sensors to react to light, sound, or touch. For instance, the toy could change its behavior when pulled (using a tension sensor), or when it encounters an obstacle (using an infrared or ultrasonic sensor).
    • Coding and Programming: The Arduino board would require programming for the toy to interact with its environment. This could introduce or reinforce programming concepts such as conditionals, loops, and variables.